Brawl - Giga Bowser - Subroutine - 0xac20
- ChangeHurtBoxStateSpecific { bone: 52, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 48, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 58, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 32, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 59, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 33, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 12, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 5, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 13, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 6, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 15, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 8, state: IntangibleFlashing }
- Return